using System; namespace Science.Physics.GeneralPhysics { /// /// Displacement /// public class Displacement : Vector { private void SetDim() { this.DimensionMass = 0; this.DimensionLength = 1; this.DimensionTime = 0; } public Displacement() { SetDim(); } public Displacement(Position final, Position initial) { SetDim(); this.X = final.X - initial.X; this.Y = final.Y - initial.Y; this.Z = final.Z - initial.Z; } public double m { get{return this.Norm;} } public override string ToString() { return base.ToString() + "(m)"; } } }